Mobile Engineer — Real-Time Audio Systems at BeyondNorme
We build enterprise infrastructure that processes live audio at scale. Our mobile client is the primary interface — it captures, transmits, and displays real-time intelligence on corporate devices. Think: hardware-near audio, OS-level telephony, encrypted streaming, and low-friction UX across enterprise environments.
We have designed the full stack, built the backend, and secured enterprise interest. We are now looking for the engineer responsible for shipping the mobile layer.
This role is remote-first. NDA required before full technical disclosure. Apply if you have experience building real-time audio systems and want ownership over a production-critical mobile surface.
⸻
Work Experience: 5+ years professional experience
3+ years building production mobile applications (iOS or cross-platform)
2+ years working with real-time audio, VoIP, or WebRTC
⸻
Skills Required:
Swift (iOS) or React Native / Flutter (cross-platform)
VoIP / WebRTC audio pipelines
CallKit (iOS) or ConnectionService (Android)
mTLS, certificate pinning, secure networking
Twilio Voice SDK or equivalent telephony SDK
Audio codecs (G.711, Opus), latency optimization
MDM integration (Workspace ONE, Intune) — preferred
⸻
Annual Salary Range: $120,000 – $180,000
(deferred until funding; contract rate equivalent: $60–$90/hr)
Equity: None (seats filled)
Funding Note:
“Compensation deferred until first institutional close. Founding team member — first to get paid when funding hits.”